I don't even own an iPhone, let alone know how to write programs for one. (I have no idea how much work it would be to support RGB555. Unfortunately, the iPhone version only seems to support RGB5 65. "555" means that each colour gets five bits (so one bit is unused), and "RGB" tells which five bits each colour gets.
From what I understand, the Windows/Mac/Linux version of ScummVM knows of ten different 16-bit formats, while the iPhone version only seems to know about one.įreddi Fish 5 uses RGB555. There are several different ways of encoding this as a 16-bit value, both in how many bits and which particular bits each colour gets.Ī game may ask for any format, and as long as the graphics backend supports it, it should work. It gets even worse if you also include A for transparency. The following video contains a soundtrack of the game Freddi Fish and Luthers Maze Madness, for Windows 3.1, Windows 95 and Macintosh, soundtrack composed b. Usually you'd think of R, G and B each being between 0 and 255, but obviously then you would need 24 bits, not 16. With 16-bit graphics, you don't need a palette since each pixel is two bytes containing the R, G and B values.īut that's where things get a bit tricky. With 8-bit graphics, you have a palette of 256 colours and each pixel is one byte specifying which of these colours to use. Unlike the earlier Freddi Fish games, Freddi Fish 5 uses 16-bit graphics instead of 8-bit graphics. The short answer is that this probably means that the game simply isn't supported in the iPhone version of ScummVM. "Could not initialize color format" and "Error running game: Unsupported color mode" Here, you can load and save, edit gameplay options (like sound volume and keyboard bindings), and return to the main ScummVM launcher.Zolimax wrote:When I try to run Freddi Fish 5 on iOS (8.1) in ScummVM 1.7.0, it only show me the errors: To open this menu, press Ctrl + F5 on Windows or Ctrl + Fn + F5 on Mac. For example, if you're unsure how to save your game, it's likely that you need to use ScummVM's menu. In many games, ScummVM overrides the original menu with its own version. Related: How to Play Point-and-Click ScummVM Adventure Games on Raspberry Pi If you're unsure, leave everything as is. On ScummVM, go through the different tabs (like Engine, Graphics, and Keymaps) to customize the game to your liking. Navigate to the top-level folder path where the game files are stored.
You don't need to install the game, but you do need to extract it if it came compressed (e.g., as a ZIP or RAR file). If you haven't already, have the game files accessible on your computer-from a disc or a download, for example. Freddi Fish and the Case of the Missing Kelp Seeds From PCGamingWiki, the wiki about fixing PC games This page is a stub : it lacks content and/or basic article components.
You can even use ScummVM on the Dreamcast! For a full list of compatible devices, view the ScummVM platforms page.
ScummVM supports an incredible range of platforms like Windows, Mac, Ubuntu, Android, Nintendo Switch, and much more. Final Doom (DOS, Mac OS Classic, PlayStation 3) Forbidden Quest (Mac OS Classic) Fracas (Mac OS Classic) Freddi Fish 2: The Case of the Haunted Schoolhouse Freddi Fish 3: The Case of the Stolen Conch Shell Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch Freddi Fish 5: The Case of the Creature of Coral Cove. If you're a developer, this means you can pick apart the software's code, make your own changes, and offer them to be merged into the main version of ScummVM. Related: How Do Emulators Work? The Difference Between Emulator and Simulator It's for this reason that ScummVM isn't an emulator instead, it replaces the original game's executable files and allows them to run on platforms developers never designed it to.
It stands for virtual machine, which is a software environment that functions like its own computer.
Unfortunately, some of the older ones like Fatty Bear have a heck of a time even with ScummVM. A couple of these series are still running in some form, and the old ones are compatible with ScummVM. That means you can't simply grab the game's original files and run them on a modern machine (like Windows 10). These were all old kids point-and-click adventure games. LucasArts designed these games for the systems of the day, like MS-DOS, Amiga, and FM Towns.
LucasArts would go on to use SCUMM in many of its popular games, including Day of the Tentacle, The Secret of Monkey Island, Full Throttle, and Sam & Max Hit the Road.